Sometimes it becomes painful for us, ordinary gamers-permanent scriptwriters who were not taken to the film industry due to complete mediocrity, work out money with the laziness;Publishers for the sake of marketing gods shred the plot and gameplay features;Developers for obtaining large budgets promise huge benefits in the dizdok … But in the end, the inedible mixture that its creators call the superchite is fed with you. And there are games that even do not fit the role of surrogate. And the office-developer, little known to anyone Secret Sign, does not inspire much confidence.
The first thing that catches the eye is the secondary of the plot. We are treated with cliches and stamps that sneaked out not even of the best games of our time, but from the same trash-icon. Having carefully examined the bright, colorful cover of the box with the disk, anticipating at least 5-6 hours of the average in quality of gameplay, your humble servant prepared to understand the intricacies of the script (and they should have been by definition). And here Immediately with a butt on the head – in such an interesting way to present the plot – a minute starting video and kutsya text briefing between missions proudly called episodes here. If we draw an analogy with graphic technologies, then this is the same as using the engine Quake 2 In a modern first -person shooter. But let’s leave it in the rest of the technology, back to the plot. They give us as a protagonist … not a fighter of space infantry, not pumped by the professor’s steroids, but the very simple journalist. True, he is already experienced a journalist, and is not rich in moral principles. He is engaged in dangerous investigations for which they pay good money in space currency. And in the course of one of them he falls into the ranks of rat -growers – adventurers, if capacious and in one word. Along the way, his visions-gluces begin, something like memories from The Suffering. But you can squeeze out of these mean data a lot. It is clear, to expect some people realized in the spirit F.E.A.R. or In Memorium It is difficult to sketch and plot finds, but it was necessary to at least squeeze something into a primitive story about the pseudo-post-posters of the planet lost in space in space. The episode abundant with omissions (and it is precisely for this style of presentation of history that we loved Half-Life) is instantly replaced by a viscous, like patho, boring, like Bjork’s songs, retelling the same details. The presentation eventually turns out to be crumpled, and even with a great desire to figure out without half -liter in plot moves is difficult.
Even knowing that Rat Hunter -Standard budget game with its shortcomings and inferiority, did not expect to see such insanely wild (yes, only such epithets are appropriate) graphic performance level. Some gaming developers love to save on engines, screw new features to hare or outdated and present it as a new product. The pseudo -based Newtonian physics (but in fact it is the physicist of a rag doll) was realized ineptly, illiterate – you just have to look at the killed enemies to evaluate the level of physics according to their poses. Although, maybe I don’t understand something-after all, Gam-Developers also have humor? They even spoil this unseemly picture of the animation of the Sh3P (so Moligne once called one very bad game-“step-three jerk”)-the heroes just learn to walk on prostheses, and all the limbs. Models outside of competition – angular and curves beyond measure. The effects of the game engine is also scanty. Strictly emphasized spent compositions, hated by all normal people of six to eight pixel “masterpieces” – this is how blood spots in Rat Hunter. An attempt to use the lungs in the development of the screen filters failed – plagiarism and outskirts towards a dentist Painkiller`a You can’t forgive. And in the design of levels of special troubles, it is not noticed – linear, like a sword, with unsuccessfully placed control points.
The same cover cover, which I, unfortunately, studied with an unacceptably duty Setup`E, promised the mountains of smoking, still warm meat. Meat in the classical sense of this term – thoughtless bloody gameplay with the hordes of opponents. But then why was it to squeeze the dreary plot ? The same creation mentioned above the Polish luminaries of the genre was perfect without it. And the flow of enemies does not create the desired level of dynamics. The game is more leisurely than tense, even at high levels of complexity. Such a thing as IQ, apparently, was not studied by developers in institutes. Otherwise, those actions that our enemies perform would be realized differently. Few shots in the back and quite ugly formed groups – these are your companions throughout the game. But in return we were offered a number of “goodies” from Secret Sign: unlimited ammunition and habitual for fans of WWII-Exchels booth “pokatushki” on military equipment. Again, the 1win Casino revisione linear route, the speed of the AMO car order (although I ask you to notice, the action takes place in the future), and the physical model, to pain in a keyboard with a keyboard, reminiscent of the worst arcade car systems. With the general ugliness of landscapes, the trip turns into an unpleasant obligation, without making which you will not receive a continuation of the banquet – new, but the same levels of execution levels. In addition, the guys did not allow the laurels of the creators of the best paranormal shooter of the past year (well, the one about the little girl). For some reason they decided to implement capsules from F.E.A.R., and symptoms from Pariah. Accepted the first-aid kit, that is, “Rum” (shala like)-and again into battle. Our protagonist can carry fifteen ampoules, only following the example of a notorious doctor on the planet-tierce, reckoning for enthusiasm for the stimulants. For several seconds, Slow Motion-not so pleasant entertainment-the screen becomes black and white, in the best traditions of prehistoric cinema, the shadow and jigging at each object. Although … for some reason, we also turn into a demon-by easy touch of the hand we destroy the crowd of monsters.
Based on the concept “if it’s bad, then everything”, the creators of this game gave us a disgusting sound. The terrible, just disgusting fish of monsters resemble the sneezes and cries of half -drunk homeless people. And the cars roar as if a herd of angry dwarf buffalos of anoa (the very ones that dozens are placed in the corridor of the standard Khrushchev) on the watering. I will be short – vile and implausible. Entying weapons overwhelmed to the holes are more suitable for amateur mods Wolfenstein, but not a bloody shooter.
But the current situation is at least a little soften by the invited stars and the regulars of the studios of the voice acting of computer games – DJs Bachinsky and Stillavin.
I am interested in one thing: okay, they conveyed emotions and feelings, but how can you get carried away with almost “ponkov” humor at their age?! There is no good music in the project either – sluggish rock presses on the psyche. There is no need to kill the monsters, but to dance a waltz. And there are not enough anxious motives, but it would be necessary.
Final comments
Sooner or later it was supposed to happen. The past trash-koroli of the Shuters genre overthrow- Mortyr 2 And Neuro Hunter. They replaced another sample of super -passion games – Rat Hunter. In its desire to sit on several chairs at once (apply the maximum number of borrowed ideas) The Secret Sign team has come to the point that “pleased us” of one of the worst games that were born – wretched under a carbon copy from other projects, without a flash of thought.
Gameplay: boring secondary shooter without a drop of intelligence. Compressed locations, frankly delusional plot and boring weapons.
Graphics: the implemented latest features cause compassion for engine programmers. Animators and artists ruined a lot, if not all.
Sound: it seems that when printing a disk confused the musical accompaniment of this shooter and some quest-a very peaceful music.
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