Silent Hills: The Art of Fear

August 26, 2014 Sobe opinion

On Friday, I found a note under the door: “The Office of the Ministry of Internal Affairs of Russia, the district police officer”, and on top of the blue pen – “call back”. Nervously twisted in the doorway, I began to think why the district police officer could look for me. I began to sort through events and facts: I do not keep prohibited substances, everything is fine with registration, there are no signs of domestic violence.

And then suddenly I remembered last night. And the final quest of Tiser Silent HillsP.T. , which can be passed through one of the theories, only talking through a microphone with a heartbroken ghost of a deceased wife. Perhaps I did it too loud. Agree, when you hear terrible female wheezing through the wall, and the neighbor yells: “May you shut up finally, finally, a fool! " – this is a little creepy.

I prefer to communicate with the police in our country as little as possible, so I did not call back. And so far they haven't come to me. But living has become somehow worse.

Of course, p.T. There is nothing to do with. If someone complained of me on this occasion, after half an hour or an hour the door would probably have broken off. But fantasies do not care, fantasy is used to winding up on a spit of mind even the most unthinkable things. This is how the interactive teaser Silent Hills goes beyond the game space and begins to scare in reality.

Remember Metal Gear Solid And, for example, a psycho mantis, who read the preserved games, moved your gamepad with the power of thought and predicted your actions – Kojima has long loved to destroy the fourth wall, the wall between the work and the player. But that spy thriller, and here we are dealing with a much more piercing thing – an intellectual horror. How kodzima will scare us?

Comfort zone

The first thing that Codezim could do was work with the player's comfort zone. Remember how scary it was in Silent Hill: The Room, When the ghosts appeared right in your apartment, where you seem to have just begun to feel comfortable. Fints with a comfort zone is perhaps one of the favorite techniques of the long -blank Team Silent, the developer of the source tetralogy. First you are allowed to get used to the location (whether it is a school, a hospital or apartment of Henry Townsend from The Room), and then they turn everything upside down: a place where you already seemed to have studied every corner, changes right before our eyes. And it scares.

An alternative world is an integral feature of the series, so in Silent Hills it will be absolutely sure (where without it). . I want an alternative world to happen not only in the game, but also in … reality.

PlayStation 4 has a lot of capabilities for this. Imagine, for example: darkness comes in the game, the walls are covered with rust and soot, the flashlight goes out and at the same time with it – the light panel on your gamepad. And then from the dynamics of the joystick come wheezing: "Turn around, I'm behind your back". I give my head to the cut off, you will not turn into the game, but in reality. And the devil knows that you will see in the dark far corner of your room ..

► p.T. He tries in every possible way to explain to you that the worst thing is behind your back. If you don't see something, this does not mean that he is not there.

Now imagine this scene: you get, say, into a room from which it is impossible to get out – something similar was in Silent Hill 3, where the reflection of the chiz in the mirror was covered with bloody spots. Trying to go out: "The castle is broken, I can't open this door". Somewhere something grinds, the light panel on the joystick flashes, the radio makes noise, the gamepad emits strange wheezing ..

The situation is hopeless and you decide to restart the game. Go to the prefix menu (comfort zone) and see that the shortcuts are not in place, and the sound is some wrong, not the same as before. And then strange messages begin to come to you from your frands, and all as one: “I know what you did”, “you have already found you”, “look out the window”. The joystick begins to vibrate frantically, the PlayStation 4 menu flies in blood, the screen is covered with fat prints of someone's hands, and the prefix is ​​disconnected.

I don't know how you, but I would look out the window. First shook the brick from the trouser line, and then looked out.

Transcendence

IN Silent Hill 3 At a high level of complexity there is such a mystery: to compose the volume of Shakespeare in the correct order, for which you need to know the content of the works. If you are not a passionate fan of Shakespeare, you will probably have to google.

► riddles in Silent Hill have always been complex and a little crazy. But what if some of them were tied to the real world?

Now imagine this case: for half an hour you get strange messages in the game – it is written on the walls with blood, then ghosts in the ear whisper the same word that you do not know. And then you find a computer (of course, non -working) and next to it is a strange bubbling mechanism that looks like an instrument of torture. What to do with it? And the devil knows him. But the computer is nearby for a reason, right?

It comes to you: you should google this word, suddenly it means something. You google and get to your surprise on a site where cases of sophisticated serial killings are described – the most surreal video, of course, is present. And then it comes to you: the site was created on purpose for this quest, and the bloody reprisal from the video took place just in the room where you got stuck. And to understand how to get a quest, you need to watch a terrible video to the end.

One of the bosses in the MGS3 could be passed by just moving the watch on the prefix – in the game he was dying of old age. So why not make you play Silent Hills in the same way at night? . And only at midnight you will find a ghost of a child there, who will tell you how to go through the quest on which you are stuck.

. And this is a great opportunity for Kojima to keep the promise and make us all put in our pants. After a long night session, you, very excited, finally go to bed, and then strange messages begin to enter the cozy Facebook. Say, from the character, who died ten minutes ago before your eyes and whose corpse you left in the same cheese and gloomy basement. In these messages, he asks you to return to him, otherwise, falling asleep that night, you will no longer wake up.

You dutifully turn on the prefix (well, or why don't she turn on it herself?), return to that basement, and instead of a corpse, find a note made based on your page on Facebook.

In addition, why not the game not write down, say, your voice? One way to pass the final quest p p.T. – chat with a ghost through a microphone. . The game will write down your attempts to talk, and then your voice will slip you, but distorted by some particularly terrible audio filter-you can hear it, for example, from your own gamepad. Or even cooler: you will hear your friend's voice, who also recently played Silent Hills and muttered in the microphone. Say, because of a door that I don't really want to look at.

Complete dive

But the worst thing can happen if Kojima plunges you in Silent Hill personally. No wonder the game is called Silent Hills, where "s" is a plural. Games of the series show us that Silent Hill can easily happen outside the foggy city. For example, in your own apartment. Or even inside your consciousness, who knows?

Charm p https://lucky-carnival-casino.co.uk/.T. . You repeat the same actions – go through the “floor”, decide a puzzle, go down to the basement and again find yourself in the same place. And the repeated actions, as you know, greatly affect the consciousness. After a protracted game p.T. I got into my mind: I dreamed of a nightmare woman who tried to get into my apartment, but I couldn’t close the door in any way. She had a key to my house. And in the hand – a cockroach with a human face. I watched her in the eye and held the door so that she would not enter, and she laughed and twitched. . Your dreams should become a silent hill for you.

? And if you have "darkness in the shower", so even more so. It is possible, however, that everyone has it ..

If Saylet-Hill starts to dream of you (and sleep is the work of the unconscious, first of all), then Kojimu, together with Guillermo del Toro, can be safely called masters of horror. To do this, you will have to not only work with all the available tools for the fault of the fourth wall, but also put pressure on the archetypes, which humanity unconsciously thinks.

Silent Hill is, first of all, not a point on the map, but a human mental state. In order to introduce as many players as possible into the “state of Silent Hill, you need to turn to the most common neurosis-sexual dissatisfaction, the need to obey external rules, conflicts with loved ones, restrained aggression … everything that hurts our society. But at the same time – to make the tragedies of each of the characters of the game such that everyone who sits on this side of the screen can try them on their own carcass and cry from self -pity.

* * *

To feel Silent Hill, we must all suffer. Nine circles of hell – this is what we have to do if Hideo Kojima really owns the art of fear. And if he manages to send us to a foggy town not only virtually, but also real, it will be a true masterpiece. Fortunately, Kojima has a tool that the light panel and the speaker of the joystick will not compare. . It's not in vain after all in Silent Hill there is always fog. In the fog, as in the dark, the imagination draws monsters for itself.


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